levedad

made in 2018, with music by francesca and steph butchko, and selected artwork by emilia gonzalez salgado.

this was the first game i ever made that i was truly proud of.

this is the original description i wrote for it:

a game about capturing time through the contemplative gaze of long exposure photography. it is finding beauty in an ever-changing space where time passes with you and through you.

you find yourself alone at night on your rooftop, holding a camera.

this is the only way to interact with the surroundings, which continually evolve as you go through the eighteen pictures you have left on your roll.

take some time.

choose to upload your favorite pictures to a collective archive that exists online, and admire the pictures other people have taken.

i don't think i'd write a description like that for it now tbh. but looking back at the game, i am still very proud of it. it is a very personal game, it tries to say something about what i was feeling around that time. and it is loosely autobiographic, which is an idea that stuck with me and inspired much of the approach behind despelote.

it also opened up the doors for me to see more of the indie game dev world outside of school. it was nominated for amaze and the igf and was selected for fantastic arcade, which were all festivals i was able to go to and were very inspiring to me. it gave me the confidence to take up working on a bigger project like despelote.

plus, cosmo d commissioned me to implement a better version of the levedad camera in his game tales from off-peak city vol.1, which i was very honored to do.

you can play it here

and you can take a look at the archive of pictures uploaded by people over the years here.